Rare Candy Treatment Rare Candy Treatment

11 Jun 2012 02:07 pm

A Matter of Privilege

"Are you holding up or should I use an X Attack too?"

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11 Jun 2012 02:44 pm

I am slowly, but securely, starting to experiment more with panels and their placements. Shapes will probably follow soon. After that I am unsure what other aspect of panels there's left to improve, so I guess the development will stagnate after that point. But nevermind such details!

There are few things in Pokémon that are so obviously skewed yet strangely accepted by society as the pre-switch before facing the next pokémon in battle. I don't know, maybe the opponents shout what they're planning next and our hero simply happens to act fast. It would thus be irresponsible not to take advantage of the situation. Or at least that's what I tell myself when I pound a Youngster's Pidgey with my significantly heavier Graveler. Nonetheless, no other character has apparently picked up on this nefarious tactic, hence why I alone can peacefully reap the rewards. Go me.

I've had the setting and dialogue for this strip somewhat clear for a long time, but it lacked a good finishing panel as I had already revealed the issue early on. That's where Vanessa aka Nessade99 comes into the picture, as she also brought up how Revives are used by opponents (or rather, how they're NOT used), and agreed to incorporate that aspect as the last frame of this strip. This also called for some excessive panelwork which quickly broke my usual 4-panel limit, but I wasn't emotionally attached to it anyway.

Took some time before I got done with this thing. My sudden and intense addiction to Cave Story did little to encourage my production. Fun and insanely frustrated times were had though!

11 Jun 2012 02:46 pm

So i guess my suggestions are ignored?

;_;

11 Jun 2012 02:51 pm

Maybe it's been too long since I've last played Pokémon, but.... I can honestly say, this has never occurred to me.

And trust me, it's OK to be addicted to Cave Story. :)

11 Jun 2012 02:53 pm

@epicness: That could very likely be the case. Did you write the suggestions as a comment on a comic strip? It's more difficult for me to remember those as I lack a good method of keeping track of 'em, along with how it's generally difficult to discuss things out in the open (particularly with anonymous visitors).

If you still feel you have something to share or remind me of, send me an email or any other private notice which I can handle more properly. The email's bum.rct@gmail.com, or press my Contact button up top.

11 Jun 2012 03:00 pm

@Bumbazzle: I DID gave you an Email...

Oh you know what nevermind

11 Jun 2012 03:09 pm

@epicness: I missed a mail suggestion? Outrageous. Possible, but still outrageous. I quickly checked my inbox and couldn't find a mail suggestion in recent time I haven't replied to, so if this has happened to anyone, they are free to email again and demand a reply without feeling bad about it.

My mail habits are awful as they are but I intend to make them better.

11 Jun 2012 03:20 pm

First: Thanks for listening to my suggestion, I can't wait to see it.

Second: I feel bad about the "Shift" battle mode. "Set" feels like more of a challenge after being on "Shift" for so long.

11 Jun 2012 03:25 pm

@Shoop-da-Whoop: I knew I forgot to bring something up in the strip commentary. But yeah, the option to disable that choice definitely makes a different game run, and I wish that Nintendo could release a game which even offers a Hard Story Mode for its more seasoned fanbase.

11 Jun 2012 04:28 pm

Ooh, more panels. Me like.

If possible, I'd like to see a Weezing in one of these comics in the future. That would just be awesome.

11 Jun 2012 04:34 pm

This page looks swell =)

11 Jun 2012 05:40 pm

Imagine how long Pokemon battles would be if late game that trainers used Revive on their Pokemon :U

11 Jun 2012 05:51 pm

AMAZING DAMN HILARITY

Oh god this is hilarious!!! I always wondered what the enemies were thinking when I got the right 'mon out! And it is now hilarious that the enemies know about the revives, but don't buy them. The ironic part is that this feature wasn't in gen I! But seriously, this comic is so damn hilarious!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! And don't even get me started on that hidden title!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

11 Jun 2012 06:42 pm

what i'm still trying to figure out is that the mammal-like pokemon (ex: rattata) lay eggs. the pokemon world really this bizarre

11 Jun 2012 08:19 pm

Simply

beautiful. Tee-Hee.

11 Jun 2012 08:26 pm

I never quite understood the 'no revives' clause everyone else seems to maintain. I get that it's nigh essential for gameplay terms, but it was never something that either me or my sister could quite explain away.
The 'Shift' battle system is something that I rarely think about, but find it far too useful to turn off.
Either everyone in the pokémon world is dumb as a box of rocks for nearly always being monotype, not using counters or switching more effective 'mons in... or.. actually, that's pretty much the only explanation.

The main character is a Superhero with the power of Common Sense. Very rare, that one.

11 Jun 2012 08:37 pm

Great strip, I had noticed this and it seems like its all built around making the game easy for young players.

Its one of the things that annoys me about Pokemon, which is that it's target audience (8-14yr olds?) has not changed since it started. More Pokemon, more features, but the same foundation.
Obviously this is working for them because Pokemon is still popular among the target audience, but they don't seem to realise there is an aging audience who are still interested in it.

Your comics are really good. You should do one about Pokemon eating habits, which always seemed amusing to me. You never see Pokemon eating each other, but some Pokemon have Pokedex entries which say they do (Tailow for example eats Wurmples). You are supposed to care for and raise your Pokemon but the only thing you ever do is make them battle and heal them (never have to feed them).

11 Jun 2012 09:04 pm

Cave Story

Doukutsu Monogatari, aka Cave Story, is by far the best indie game I've ever played. Seeing you addicted to my favorite game ever made my day.

11 Jun 2012 09:08 pm

I wonder how the battle even started, but his Pidgey or Pidgeotto (assuming this is Blue from R/B/G/FR/LG, and that Geodude is not Level 25 yet.) could carry Steel Wing which could explain.

I also sent you a mail a while ago and got no reply, but since i was referring to something probably only found in a certain regional translation, i can imagine why. As usual, this comic is pretty good, drawing and humour-wise. I like your interpretations of the game characters, especially Blue and his big nose.

I would like to see do a comic regarding trainers using ridicolusly overleveled Pokémon who are stuck in their base/stage 1 forms.

11 Jun 2012 09:50 pm

Hahaha a real treat today!! more than three panels!!! ^_^

I've never thought too much about it, but I HAVE wondered why my opponents never switch out pokemon when MINE die, or why THEY never use revives.

the game is player-biased O_____O

11 Jun 2012 11:15 pm

It's just a matter of Battle Style. In the games, by default it's set to "Switch", which gives you a chance to switch your Pokemon when your opponent sends a new one.

If you actually want the "normal" way, then set Battle Style to "Set". This is the default one in Battle facilities.

(though I bet this is already mentioned in the comments before this one)

11 Jun 2012 11:48 pm

I think your character is just the only person with any brains. The only trainer smart enough to use items, carry a full team, actually level up and move around the world instead of just standing in one spot forever... it follows that they're also the only one smart enough not to announce their strategy before executing it and give the opponent a chance to thwart it.
Or maybe it's a rule that you have to announce your switch, and the others just aren't smart enough to act upon it?

Also, there are exceptions: get an Elite 4 member's HP into the red and they *will* use a Full Restore. Sometimes more than once. Bastards.

12 Jun 2012 02:14 am

I know it's unfair of me to be upset, but I always hated it when gym leaders or the Elite Four would use healing items on their Pokemon.

12 Jun 2012 03:44 am

I started reading your comic yesterday and it's great! Keep up the good work.

12 Jun 2012 04:39 am

The first thing I do with every Pokemon game I play is turning the SHIFT mode to SET. SHIFT mode is annoying and I never found it particularly useful.

12 Jun 2012 09:36 am

Elite 4

I always hated it when the elite four used full restores because I felt like they were using my own techniques against me. If you saved enough money and had enough potions and revives you could win any battle, unless they were all one-hit KO kills against your team

12 Jun 2012 10:59 am

Not neccesarily true

@⬡: In route 104, Rich boy Winston uses full restores when his Zigzagoon is at low yellow/red.

12 Jun 2012 12:04 pm

Logic

Considering that it's your rival complaining about this, does he not remember a little thing he did when you two first got your pokemon?

12 Jun 2012 12:29 pm

Trainers not using revives might be for the best. Imagine if Ghetsis used them on his Hydreigon.

12 Jun 2012 12:49 pm

Nope

@serialman: Chuck Testa. Just kiddin'! Using type advantages when battling isn't cheating, it's sanity! I mean, that or the weak one; you wouldn't want to use bulbasaur against charmander, right?

12 Jun 2012 05:46 pm

@Bumbazzle: That's why we invented Nuzlockes!

12 Jun 2012 05:47 pm

@Diamors: They do use potions though. And it's annoying as HELL when an Elite Four goes and uses a Hyper Potion on your ass. ><

12 Jun 2012 11:23 pm

I shift too.

I totally abuse Shift style fighting. Not to ramble too much, but the tabletop Pokemon game I'm trying to make makes use of Shift Combat. You're not alone after all.

13 Jun 2012 09:53 am

Lol I think about this all the time when playing.

13 Jun 2012 06:00 pm

Money Issues

@Diamors:
Revives are expensive stuff, especially when you keep losing to trainers like these, haha.

14 Jun 2012 02:37 pm

Oho, you've started playing Cave Story! Congrats!

14 Jun 2012 10:11 pm

@nuzlocke-related comments: there are only two rules in the Nuzlocke challenge, neither of which involves Shift/Set. implied rules are not the same, and are up to the player to use.

on another note, a Nuzlocke-themed comic would be awesome.

15 Jun 2012 03:04 am

@holanio: That's why pick-up became so useful. Nuggets galore.
And revives too.

15 Jun 2012 01:24 pm

The bst

These are so great -high fives-

16 Jun 2012 10:00 am

You see, this is what I've been saying. The player has it way too easy.

18 Jun 2012 02:41 am

@Rhyperior: It's completely ridiculous how that last part is a thing in Black and White after you obtain the National Pokédex. I remember battling some breeder or something who had a level 63 Caterpie. I was like, "What? Is this dude serious?"

18 Jun 2012 04:53 am

hehehe ^_^ NPCs really do have the short end of the stick :D

19 Jun 2012 04:06 am

It's totally fair, given that the computer's Pokemon are always at full health, with no statuses and full PP.

19 Jun 2012 07:12 pm

man! this idea has been on my mind ever since i began pokemon. i thought i was the only one.

20 Jun 2012 10:08 am

well if they really did make npcs use revives, no one would be able to win the elite 4.. they just keep reviving their pokemon..
anyway, nice strip as always XD

23 Jun 2012 04:38 pm

harharhar... that's good

24 Jun 2012 03:51 am

Hahaha I think about this ALL the time while battling in-game trainers. Beautiful!

25 Jun 2012 01:28 pm

I rarely use revives because they remind how cheap they are, especially Lances 6 or 7.
Damn you, Lance!

26 Jun 2012 04:53 pm

Great Comic

This had been on my mind for a few days actually, so this comic made me laugh pretty hard. I'd been wondering why they don't just allow you to switch WITHOUT telling you the opponent's next pokemon. Trainers switch after a KO all the time in the show, right? It'd be nice to have something between Switch and Set.

28 Jun 2012 10:33 am

@Bumbazzle:

02 Jul 2012 08:57 am

You should dedicate a strip to Ghetsis, since killing the protagonist is apparently how to win the game.

16 Jul 2012 04:22 am

Elesa is a GENIUS

Imagine my surprise when Gym Leader Elesa pulled that bullcrap on me. And not only can she switch out her Pokemon to one that's better against mine without me being notified, her Zebstrika's Volt Switch lets it attack and then switch out AT THE SAME TIME. I'm starting to think there may be brains behind those electric blue eyes of hers....

27 Jul 2012 02:28 pm

@Webspidrman: All her pokes know that move and volt switch is a basically a cheap ripoff of u-turn (I'm just kidding when i say "cheap ripoff".)

24 Aug 2012 07:54 pm

Yea I always wondered how none of the opponents thought revives were cheating

02 Sep 2012 09:05 am

I still wonder about another battle mode where whoever faints the opponent switches.
You can use revives now on PvP battles, after all.

15 Nov 2012 12:10 pm

Oh come on, the elite four spams their unlimited full restore stacks every time any pokemon health gets to yellow/orange color, thats pretty much when the game puts you in their shoes and shows you how annoying using items is.

18 Nov 2012 11:18 pm

Whats good is that NCP's cant use revives or the gym leaders's battles would last a while

15 Feb 2013 07:58 pm

Well who's the one always picking the starter with the type advantage, sir rival?

19 Mar 2013 01:39 am

Maybe...the other characters see your character constantly withdrawing his/her active 'mon every time they land a KO? So, even if you leave it out, there's an assumed withdraw, just 'cause all the player characters are neurotic?